Tuesday, June 11, 2013

How to Personal your Character Information

Basic Info

HP: Your Character's Hit Points. When HP reaches 0, you become Seriously Injured, and may go into shock. Recover HP quickly by meditating, or taking a pill. It will also slowly recover while out of combat relative to your Stamina Attribute. If you have a buff to help recover HP, your HP line will be bright as opposed to normal colored.

Energy: An important Character Attribute as most moves require Internal Force to use. Recover Internal Force quickly by meditating, or taking a pill. It will also slowly recover while out of combat relative to your Stamina Attributes. If you have a buff to help recover Internal Force your HP line will be bright as opposed to normal colored.

Flying Skill: An important Character Attribute. Requires Flying Skill Value to use. Recovers automatically, the higher the remaining Flying Skill Value, the quicker the recovery rate.

Vigor: An important Life Attribute. Production Life Skills require Vigor to activate. Your vigor recovers every five minutes, the rate is based on your Nutrition. You are only able to recover the maximum amount of your vigor once per a day.

Nutrition: An Assistive Life Attribute. The higher your Nutrition is, the faster your Vigor recovers. Your Nutrition will automatically go down over time. You must eat food produced by Chefs to recover your Nutrition.

Infamy: Killing and kidnapping other players increases your Infamy. At a high enough Infamy score a bounty is set on your character and authorized players and NPCS can arrest and throw you in prison. The higher your Infamy the longer your imprisonment.

Brawn: A basic Character Attribute. Increases Melee Damage, External Attack Critical Hit, and the maximum amount of your HP.

Dexterity: A basic Character Attribute. Increases Ranged Damage, External Attack Accuracy, Evasion and the amount of Block Endurance.

Breath: A basic Character Attribute. Increases Internal Attack Damage, and maximum Energy.

Spirit: A basic Character Attribute. Increases Internal Attack Accuracy, Internal Attack Critical Hit, maximum Energy, amount of Internal Defense, and rate of Energy Recovery.

Stamina: A basic Character Attribute. Increases HP, Resilience, and Block Endurance.

Battle attributes

Evasion: Obtained from the Dexterity Attribute, it influences others' Accuracy against you. The higher your Evasion, the less you will be hit.

Resilience: Obtained from the Stamina Attribute, it influences others’ Critical Hit on you. The higher your Resilience, the less you will be Critically Hit.

External Parry: Decides the percentage of External Skill Damage reduced after you Parry successfully.

External Defense: Obtained from Equipment, it reduces External Attack Damage.

Internal Parry: It decides the percentage of Internal Attack Damage that can be reduced after the Player parries successfully.

Melee Damage: Obtained from the Brawn Attribute, it increases the damage of your External Melee Attacks.

External Attack Accuracy: Obtained from the Dexterity Attribute, it influences the accuracy of your external skills.

External Attack Critical Hit: Obtained from the Brawn Attribute, it influences your chance to Critically Hit with your External Skills.

Ranged Damage: Obtained from the Dexterity Attribute, it increases the damage of your ranged Hidden Weapons.

Internal Attack Damage: Obtained from the Breath Attribute, it increases the damage of you Internal Skills.

Internal Attack Accuracy: Obtained from the Spirit Attribute, it influences your Internal Attack Accuracy.

Internal Attack Critical Hit: Obtained from the Spirit Attribute, it influences your chance to Critically Hit with your Internal Skills.

Block Endurance: Obtained from the Dexterity and Stamina Attributes. Parrying attacks costs Block Endurance, if you have no Block Endurance you cannot Parry Attacks.

Hard Defense: Obtain from the Spirit Attribute, it reduces a Player's Hard Damage.

Soft Defense: Obtained from the Spirit Attribute, it reduces a Player's Soft Damage.

Yin Defense: Obtained from the Spirit Attribute, it reduces a Player's Yin Damage.

Yang Defense: Obtained from the Spirit Attribute, it reduces a Player's Yang Damage.

No comments:

Post a Comment