Hi i just wanted to update my block here,come and check it out,let me know what you guys think.i will love to see you all here,i will be updating this block.
Tuesday, June 9, 2015
Microsoft has now confirmed all the details for its new big-memory Xbox One.
The 1TB console – twice the size hard drive as the original – will also come with a new controller sporting a 3.5mm stereo headset jack.
But the really interesting thing is the older 500GB Xbox Ones have dropped in price to $299.99 permanently.
It puts pressure on Sony to drop their PS4 machine costs too.
An Xbox spokeswoman said: “Only Xbox offers the most choice when it comes to storage options, now with increased on-board storage as well as the capability to extend game storage by adding an external USB 3.0 drive.
“Xbox One 1TB consoles will begin shipping immediately for $349.99 MSRP.”And starting today, the $299.99 price on all standard Xbox One 500GB consoles will be permanent in the United Kingdom and select regions around the world.”The updated Xbox One Wireless Controller includes volume and mute controls on gaming headsets so fans will have the option to adjust headset volume, mic monitoring, and voice and game audio balance through the Settings menu on their console. In addition to audio improvements, they’ve fine-tuned the bumper triggers for more consistent performance anywhere along the full surface of the bumper.
Fans will be able to purchase the new controller as a standalone item in black from late summer, as well as a new camouflage design in silver and black with the Xbox One Special Edition Covert Forces Wireless Controller, which starts to ship to retailers from June 16.
The spokeswoman added: “We’ve got more accessories on the way, including the Xbox Wireless Adapter for Windows coming later this year.
ConclusionThis is the new Xbox One it has 1tb,and i think this is a great deal,for any gamers out there that loves Xbox One,be sure not to miss out on this. if you like my review please leave a comment below i will be happy to help you the best that i can
Wednesday, June 12, 2013
The team beyond Guild Wars and Guild Wars 2 is known for its uncommon game plans back from the first installment of the series, when they came up with the excellent buy to play business plan that was immensely successful. Now, after the immense success of the first game, they are again planning to make an impact in the MMO world, changing its paradigms again in the search of a perfect balance between good relations with the player base and profit, which every company must make. But does Guild Wars 2 deserve the hype? Or it will blow off like a balloon in the near future. Well, it has brought an excellent accessibility of the UI, giving from day 1 features that other games never had or needed addons to improve themselves. And they are constantly listening to the player feedback.
But will the content live up to its expectations? Well, there are some new or improved ideas here too. The Dynamic Events aren’t something totally new, but the developers really improved and polished them, making them a real part of a living and breathing world. No contest here, they nailed it. They also broke the static and chained quest paradigm with quests that actually have meaning and tell a story without necessarily having you read tons of text. Also, everything you do in the game grants you experience in a way or another. You can’t go wrong with doing something, although some are more rewarding than other activities.
The PvP is a totally different matter; you can even say that it is a totally different game. Here PvE doesn’t count at all since the PvP items are received automatically. Only skill matters and this puts on an equal place any player, no matter on how many hours they invested in PvE or any other activity of the game.
Some might jump to conclusions that Guild Wars 2 is a revolutionary game in the MMO world and that it will crush the competition. I beg to differ, not denying the game’s values, but not going this far. Guild Wars 2 is not a revolution, but a renovation of the basic principles of MMOs and how the game should be played.
If you have been waiting for The Secret World ready to reach level cap,
get the perfect build and amass the best gear and weapons and are
expecting to have a sleepless night rushing through all of the content
for bragging rights then you are in for a shock!
The Secret World is not your standard MMO and there are some MAJOR
changes to be aware of!
The first is that there are NO levels! Not in the conventional sense
anyway! You will not just level from 1 to 60 â€“ in fact you will stay
the same level throughout the game and what changes is the strength of
That brings me onto the build system which is very complex! It is all
done through the ability wheel and there are hundreds of different
combinations that are possible â€“ in fact the system is so complex in
the game you have decks which are like templates for a standard build.
Another thing to be aware of is the actual questing structure. This
will save you a lot of time!
When you finish a quest you can just call
it back in using your phone, donâ€™t rush back to the NPC as you will
have another mission to pick up close to where you finished.
If you are really looking to level up as quickly as possible then you
need to check out The Secret World Domination guide as it will give you
a full overview of how the game works and also a complete walkthrough
so you get off on the right track:
Age of Wushu is more of a creative attempt at trying to escape the box of classic MMO design then it is something completely new and different. You’ve got a veritable cornucopia of ideas mixed into a giant hot pot, ranging from your beef (World of Warcraft-esq graphics), pork (Eve Online-esq skill based leveling system), bok choy (TERA-esq active combat system), and all the way to your potatoes (Minecraft style need for food). The only issue is that, it’s a bit hard to really pinpoint what Age of Wushu actually is when it comes to gameplay.
As an example, after you’re done with your first set of introductory quests, you’re pretty much plopped down into a giant open world of a somewhat poorly translated game with a task list of things that you could do if you wanted to. You could also really not do them if you want to. Instances are just a way of obtaining items, which by the way is totally random if and what you get. Killing NPCs isn't exactly a rewarding experience either; they don’t give EXP, so grinding is out of the question.
Basically Wushu is a weird game in the sense that if you play it like an MMO, it is sort of not that fun, since nothing you do in an average MMO has a significant reward. The game is literally designed around the basic principle of go do random things, get rewards. Obviously, players will narrow down the most rewarding tasks for repetitive grinding, but it does a good job of offering tons of different activities to do – missions, story quests, PvP, instances, and crafting.
One of the interesting about Wushu is the advancement system, which takes some getting used to. It’s still a simple level based system at heart, but it obfuscates that by focusing on an EVE Online style skill based leveling system. Think if in EVE you could spend SP to not only improve skills, but also improve a skill that’s basically your level when equipped. VIP players can improve their skills while offline, while non-VIP players will only see advancement while playing.
Speaking of offline, one interestingly cool thing Wushu does is it lets your character stay logged in even when you’re logged out. Wherever you log out at will be the starting point and your character will do random tasks within the world (VIP players will receive a reward for doing so). This also plays into the do random stuff get rewarded system because you can undertake missions such as kidnapping offline players and selling them into labor (which if it happens to you has no negative repercussion other than your character moving across the map).
The combat in Wushu is, to me at least, rather lack luster. Why? Well first of all it’s pretty clunky. It feels like I’m playing Final Fantasy 3 US/6 Japan where you stand around and wait for different actions in sort of a mixed active combat / traditional combat system. The animations probably don’t help the chunkiness and the combat just doesn’t feel very fluid. However, it’s still neat and can be fun in PvP. It’s an active combat system in the sense you can actively block and do actions with your house, but it’s a traditional system in the sense you still attack through skills. I don’t believe there is an auto attack.
In all the Age of Wushu Game play is pretty fun and impressive I would recommend this game. To anyone looking for something new and if you like PVP it is very balanced.
Tuesday, June 11, 2013
Marriage: Bringing Martial Artists Together
A lot of information has been surfacing regarding the latest updates to Age of Wushu’s features, new instances, new skills, and more. One feature that we have been teasing since the early betas was Marriage.
Marriage like many other aspects of Age of Wushu is not as simple as other titles that share some of the same ideas. The Marriage system is an adventure in its own right, a true journey that celebrates two players with a fanfare and grandeur that only Age of Wushu could bring.
Male Characters propose marriage to female characters with a dowry. Should the lady refuse the proposal, then the money is returned. If the lady accepts then they are now engaged. The Female character is no longer able to be proposed to while they are engaged. During the engagement, players must select their big day.
Male characters purchase a wedding package from riding in on an ox for a simple affair to a large and extravagant sedan chair and parade. Invitations to the wedding will be sent to friends of the wedding. Players interested in attending, and earning a boost in cultivation, can apply for a seat at the ceremony to be approved by the wedding party. The Bride and groom will receive a special Wedding Ring equipment piece that can instantly teleport them to their spouse in game. Other players can choose to crash the ceremony too and hurt the effects acquired by those in attendance.
Start your gentleman calling today in Age of Wushu, available online.
Age of Wushu is a MMORPG centered on a Wuxia-focused historical China. Heavily inspired by period dramas, it puts players in the shoes of a martial artist from one of 8 major schools, and gives them a large sandbox world to do as they wish, whether that is spying on rival schools, or working as a craftsman. Naturally, most people come for the martial arts, and this is where the game also shines, boasting a non-linear progression system, unabashedly vibrant combat and more than enough techniques to make your own mishmash of a fighting style. Age of Wushu is a brightly appealing title rife with sometimes excessive complexity, which will however manage to lure you in with martial arts, and keep you through its addictive freeform progression system. If you’ve ever thought Crouching Tiger, Hidden Dragon would make a good game, then this is the title for you.
No Levels, No Classes: Learn your opponents’ true strength by fighting them. Proceed with caution! That beggar on the street may be a traveling Grand Master.Key Dates
Random NPC Encounter System: Every encounter and event is determined by how NPCs and the game world perceive you. No online guide can tell you what each encounter and quest will entail.
8 Martial Arts Schools: Choose a school to build your craft. Seeking insight not offered at your current alma mater? Invade another to steal their secrets, or befriend a Wushu master for help.
Counter Combat System: Modeled after the traditional martial art, combat rewards those with the greatest skill, anticipation and execution. Never let your guard down!
Solid Kung-fu Action: Fight your enemy on the ground, while leaping through the air, and on water, using a variety of moves and weaponry, ranging from simple fists, to chains and sabers.
Freeform Progression: With three different set of skills for each school, there is a lot of skill potential. Even better, you can acquire all of them if you so desire, allowing you to make exactly the fighting style you wish for.
8 Iconic Martial Arts Schools: From the virtuous Wudang to the cruel and ruthless Royal Guards, each school has its own vibe, theme and set of moves to offer.
Life Skills System: In Age of Wushu, you can embody a variety of professions, from blacksmith to beggar, all the way to chess player.
Open-world PvP: Compete through many venues, from school warfare and espionage, to crafting duels through a mini-game version of Bejeweled. Be warned, PvP can happen anywhere!
Aerial Combat: You know, like Crouching Tiger Hidden Dragon!
32 Guild Sites: Upgrade each guild site to mobilize and defend what you worked so hard to build.
5000 Equipment Types: Unique Wushu ways to enhance your ever-growing ancient skills.
17 Professions: Learn a trade to complement your fighting prowess.
30 Offline Activities: Not online to train? Keep your character progressing as an NPC. A true master never sleeps!
6 Unique Story Lines: Become the protagonist of your own story, not some insignificant bystander.
Second Closed Beta – December 20th, 2012
North American Release Date – February 1st, 2013