tag:blogger.com,1999:blog-78987875576471945692023-06-20T22:08:59.403-07:00Cesice Games Anonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-7898787557647194569.post-40641572034375206312015-06-09T21:56:00.000-07:002015-06-09T21:56:26.667-07:00New Gaming Website Come and Check it outHi i just wanted to update my block here,come and check it out,let me know what you guys think.i will love to see you all here,i will be updating this block.<br />
ceciesgaming.comAnonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-50409100733009988312015-06-09T21:47:00.000-07:002015-06-09T21:47:46.388-07:00Microsoft Launches New Xbox One 1TB
<br />
<div style="clear: both;">
</div>
<span id="btAsinTitle"><a href="http://www.amazon.com/gp/product/B00YXOYHVM/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B00YXOYHVM&linkCode=as2&tag=ceciesgaming-20&linkId=ZOIFZZX4FJASECMW" target="_blank">Xbox One Halo: The Master Chief Collection 1 TB Bundle</a></span>
<a href="http://ceciesgaming.com/wp-content/uploads/2015/06/1TB-Xbox-One-447070.jpg" target="_blank"><img alt="1TB-Xbox-One-447070" class="alignnone wp-image-214 size-full imageSeven" height="420" src="http://ceciesgaming.com/wp-content/uploads/2015/06/1TB-Xbox-One-447070.jpg" width="620" /></a><br />
Microsoft has now confirmed all the details for its new big-memory Xbox One.<br />
The 1TB console – twice the size hard drive as the original – will
also come with a new controller sporting a 3.5mm stereo headset jack.<br />
But the really interesting thing is the older 500GB Xbox Ones have dropped in price to $299.99 permanently.<br />
It puts pressure on Sony to drop their PS4 machine costs too.<br />
An Xbox spokeswoman said: “Only Xbox offers the most choice when it
comes to storage options, now with increased on-board storage as well as
the capability to extend game storage by adding an external USB 3.0
drive.<br />
<a href="http://ceciesgaming.com/wp-content/uploads/2015/06/Xbox-One-244808.jpg" target="_blank"><img alt="Xbox-One-244808" class="alignnone wp-image-215 size-full imageSeven" height="420" src="http://ceciesgaming.com/wp-content/uploads/2015/06/Xbox-One-244808.jpg" width="620" /></a><br />
“Xbox One 1TB consoles will begin
shipping immediately for $349.99 MSRP.”And starting today, the $299.99
price on all standard Xbox One 500GB consoles will be permanent in the
United Kingdom and select regions around the world.”The updated Xbox One
Wireless Controller includes volume and mute controls on gaming
headsets so fans will have the option to adjust headset volume, mic
monitoring, and voice and game audio balance through the Settings menu
on their console.
In addition to audio improvements, they’ve fine-tuned the bumper
triggers for more consistent performance anywhere along the full surface
of the bumper.<br />
<a href="http://ceciesgaming.com/wp-content/uploads/2015/06/244811.jpg" target="_blank"><img alt="244811" class="alignnone wp-image-216 size-full imageSeven" height="420" src="http://ceciesgaming.com/wp-content/uploads/2015/06/244811.jpg" width="620" /></a><br />
Fans will be able to purchase the new controller as a standalone item
in black from late summer, as well as a new camouflage design in silver
and black with the Xbox One Special Edition Covert Forces Wireless
Controller, which starts to ship to retailers from June 16.<br />
The spokeswoman added: “We’ve got more accessories on the way,
including the Xbox Wireless Adapter for Windows coming later this year.<br />
<h2 style="text-align: center;">
<a href="http://www.amazon.com/gp/product/B00YXOYHVM/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B00YXOYHVM&linkCode=as2&tag=ceciesgaming-20&linkId=ZOIFZZX4FJASECMW" target="_blank">Get yours today here is the link</a></h2>
<h3>
<strong>Conclusion</strong></h3>
This is the new Xbox One it has 1tb,and i think this is a great
deal,for any gamers out there that loves Xbox One,be sure not to miss
out on this. if you like my review please leave a comment below i will
be happy to help you the best that i canAnonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-63807210066738327072013-06-12T14:16:00.001-07:002013-06-14T19:16:52.219-07:00Is Guild Wars 2’s Hype Real?<div class="separator" style="clear: both; text-align: center;">
<a href="http://4c0939php6ty0k274qn730xt0n.hop.clickbank.net/" target="_blank"><img border="0" height="266" src="http://www.guildwars2leveling.com/images/336x280.gif" width="320" /></a></div>
<br />
<br />
The team beyond Guild Wars and Guild Wars 2 is known for its uncommon game plans back from the first installment of the series, when they came up with the excellent buy to play business plan that was immensely successful. Now, after the immense success of the first game, they are again planning to make an impact in the MMO world, changing its paradigms again in the search of a perfect balance between good relations with the player base and profit, which every company must make. But does Guild Wars 2 deserve the hype? Or it will blow off like a balloon in the near future. Well, it has brought an excellent accessibility of the UI, giving from day 1 features that other games never had or needed addons to improve themselves. And they are constantly listening to the player feedback.<br />
<br />
But will the content live up to its expectations? Well, there are some new or improved ideas here too. The Dynamic Events aren’t something totally new, but the developers really improved and polished them, making them a real part of a living and breathing world. No contest here, they nailed it. They also broke the static and chained quest paradigm with quests that actually have meaning and tell a story without necessarily having you read tons of text. Also, everything you do in the game grants you experience in a way or another. You can’t go wrong with doing something, although some are more rewarding than other activities.<br />
<br />
The PvP is a totally different matter; you can even say that it is a totally different game. Here PvE doesn’t count at all since the PvP items are received automatically. Only skill matters and this puts on an equal place any player, no matter on how many hours they invested in PvE or any other activity of the game.<br />
<br />
Some might jump to conclusions that Guild Wars 2 is a revolutionary game in the MMO world and that it will crush the competition. I beg to differ, not denying the game’s values, but not going this far. Guild Wars 2 is not a revolution, but a renovation of the basic principles of MMOs and how the game should be played.<br />
<br />Anonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-42822609884414756982013-06-12T13:59:00.001-07:002013-06-12T14:01:31.372-07:00<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://deff00irl-oley2n17vjxk7z2v.hop.clickbank.net/" target="_blank"><img border="0" src="http://www.swdomination.com/images/banner1.png" /></a></div>
<br />
<div style="text-align: center;">
If you have been waiting for The Secret World ready to reach level cap,</div>
<div style="text-align: center;">
get the perfect build and amass the best gear and weapons and are</div>
<div style="text-align: center;">
expecting to have a sleepless night rushing through all of the content</div>
<div style="text-align: center;">
for bragging rights then you are in for a shock!</div>
<div style="text-align: center;">
The Secret World is not your standard MMO and there are some MAJOR</div>
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changes to be aware of!</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
The first is that there are NO levels! Not in the conventional sense</div>
<div style="text-align: center;">
anyway! You will not just level from 1 to 60 – in fact you will stay</div>
<div style="text-align: center;">
the same level throughout the game and what changes is the strength of</div>
<div style="text-align: center;">
your build!</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
That brings me onto the build system which is very complex! It is all</div>
<div style="text-align: center;">
done through the ability wheel and there are hundreds of different</div>
<div style="text-align: center;">
combinations that are possible – in fact the system is so complex in</div>
<div style="text-align: center;">
the game you have decks which are like templates for a standard build.</div>
<div style="text-align: center;">
Another thing to be aware of is the actual questing structure. This</div>
<div style="text-align: center;">
will save you a lot of time!</div>
<div style="text-align: center;">
When you finish a quest you can just call</div>
<div style="text-align: center;">
it back in using your phone, don’t rush back to the NPC as you will</div>
<div style="text-align: center;">
have another mission to pick up close to where you finished.</div>
<div style="text-align: center;">
If you are really looking to level up as quickly as possible then you</div>
<div style="text-align: center;">
need to check out The Secret World Domination guide as it will give you</div>
<div style="text-align: center;">
a full overview of how the game works and also a complete walkthrough</div>
<div style="text-align: center;">
so you get off on the right track:</div>
<div style="text-align: center;">
<a href="http://bee66bokjbjkcn9h3btdoh6u5a.hop.clickbank.net/" target="_blank">Guide</a></div>
Anonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-55354775738620756672013-06-12T10:53:00.001-07:002013-06-12T11:05:49.375-07:00Age of Wushu Gameplay<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/kpJSSMGc9P0" width="560"></iframe>
<i>Age of Wushu</i> is more of a creative attempt at trying to
escape the box of classic MMO design then it is something completely
new and different. You’ve got a veritable cornucopia of ideas mixed
into a giant hot pot, ranging from your beef (<i>World of Warcraft-esq graphics</i>), pork (<i>Eve Online-esq</i> skill based leveling system), bok choy (<i>TERA</i>-esq active combat system), and all the way to your potatoes (<i>Minecraft</i> style need for food). The only issue is that, it’s a bit hard to really pinpoint what <i>Age of Wushu</i> actually is when it comes to gameplay.<br />
<br />
As an example, after you’re done with your first set of introductory
quests, you’re pretty much plopped down into a giant open world of a
somewhat poorly translated game with a task list of things that you
could do if you wanted to. You could also really not do them if you
want to. Instances are just a way of obtaining items, which by the way
is totally random if and what you get. Killing NPCs isn't exactly a
rewarding experience either; they don’t give EXP, so grinding is out of
the question.<br />
Basically Wushu is a weird game in the sense that if you play it
like an MMO, it is sort of not that fun, since nothing you do in an
average MMO has a significant reward. The game is literally designed
around the basic principle of go do random things, get rewards.
Obviously, players will narrow down the most rewarding tasks for
repetitive grinding, but it does a good job of offering tons of
different activities to do – missions, story quests, PvP, instances,
and crafting.<br />
One of the interesting about Wushu is the advancement system, which
takes some getting used to. It’s still a simple level based system at
heart, but it obfuscates that by focusing on an <i>EVE Online</i>
style skill based leveling system. Think if in EVE you could spend SP
to not only improve skills, but also improve a skill that’s basically
your level when equipped. VIP players can improve their skills while
offline, while non-VIP players will only see advancement while playing.<br />
<br />
Speaking of offline, one interestingly cool thing Wushu does is it
lets your character stay logged in even when you’re logged out. Wherever
you log out at will be the starting point and your character will do
random tasks within the world (VIP players will receive a reward for
doing so). This also plays into the do random stuff get rewarded system
because you can undertake missions such as kidnapping offline players
and selling them into labor (which if it happens to you has no negative
repercussion other than your character moving across the map).<br />
<br />
The combat in Wushu is, to me at least, rather lack luster. Why?
Well first of all it’s pretty clunky. It feels like I’m playing <i>Final Fantasy 3 US/6 Japan</i>
where you stand around and wait for different actions in sort of a
mixed active combat / traditional combat system. The animations
probably don’t help the chunkiness and the combat just doesn’t feel
very fluid. However, it’s still neat and can be fun in PvP. It’s an
active combat system in the sense you can actively block and do actions
with your house, but it’s a traditional system in the sense you still
attack through skills. I don’t believe there is an auto attack.<br />
<br />
In all the Age of Wushu Game play is pretty fun and impressive I would recommend this game. To anyone looking for something new and if you like PVP it is very balanced.Anonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-30186362342838804552013-06-11T14:28:00.000-07:002013-06-11T14:28:20.802-07:00Marriage: Bringing Martial Artists Together<div class="contentBody clearfix">
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Marriage: Bringing Martial Artists Together</h3>
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<img alt="" src="http://www.ageofwushu.com/upload/images/20130523041140.JPG" style="border-style: solid; border-width: 1px; height: 153px; width: 526px;" /></div>
<div style="text-align: justify;">
<img alt="" src="http://www.ageofwushu.com/upload/images/20130523040531.JPG" style="border-style: solid; border-width: 1px; float: left; height: 144px; width: 175px;" /></div>
<div style="text-align: justify;">
A lot of information has been surfacing regarding the latest updates to <em>Age of Wushu</em>’s features, new instances, new skills, and more. One feature that we have been teasing since the early betas was <strong>Marriage</strong>.</div>
<div style="text-align: justify;">
Marriage like many other aspects of <em>Age of Wushu</em> is not as
simple as other titles that share some of the same ideas. The Marriage
system is an adventure in its own right, a true journey that celebrates
two players with a fanfare and grandeur that only <em>Age of Wushu</em> could bring.</div>
<div style="text-align: justify;">
<img alt="" src="http://www.ageofwushu.com/upload/images/20130523040913.jpg" style="border-style: solid; border-width: 1px; float: left; height: 110px; width: 205px;" /> Male Characters propose marriage to female characters with a <strong>dowry. </strong>Should
the lady refuse the proposal, then the money is returned. If the lady
accepts then they are now engaged. The Female character is no longer
able to be proposed to while they are engaged. During the engagement,
players must select their big day. </div>
<div style="text-align: justify;">
<img alt="" src="http://www.ageofwushu.com/upload/images/20130523041017.jpg" style="border-style: solid; border-width: 1px; float: right; height: 100px; width: 182px;" />
Male characters purchase a wedding package from riding in on an ox for
a simple affair to a large and extravagant sedan chair and parade.
Invitations to the wedding will be sent to friends of the wedding.
Players interested in attending, and earning a boost in cultivation, can
apply for a seat at the ceremony to be approved by the wedding party.
The Bride and groom will receive a special Wedding Ring equipment piece
that can instantly teleport them to their spouse in game. Other players
can choose to crash the ceremony too and hurt the effects acquired by
those in attendance.</div>
<div style="text-align: center;">
<img alt="" src="http://www.ageofwushu.com/upload/images/20130523041036.JPG" style="border-style: solid; border-width: 1px; height: 157px; width: 526px;" /></div>
At the end of the day, the couple have one final task to perform and
show their unity, a variation on Team Practice that will reward them
with a special item. Other benefits to the union are skills, titles,
mounts, and more.<br />
Start your gentleman calling today in <em>Age of Wushu</em>, available online<strong>.</strong><a href="http://www.gamestop.com/pc/games/age-of-wushu/109149"><strong><span style="color: white;"></span><span style="color: red;"></span></strong></a></div>
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Anonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-15469961425364078892013-06-11T14:13:00.000-07:002013-06-11T14:13:02.427-07:00Age of Wushu Overview<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.ageofwushu.com/upload/images/media/Screenshots/20121220235126.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.ageofwushu.com/upload/images/media/Screenshots/20121220235126.jpg" height="200" width="320" /></a></div>
<br />
Age of Wushu is a MMORPG centered on a Wuxia-focused historical
China. Heavily inspired by period dramas, it puts players in the shoes
of a martial artist from one of 8 major schools, and gives them a large
sandbox world to do as they wish, whether that is spying on rival
schools, or working as a craftsman. Naturally, most people come for the
martial arts, and this is where the game also shines, boasting a
non-linear progression system, unabashedly vibrant combat and more than
enough techniques to make your own mishmash of a fighting style. Age of
Wushu is a brightly appealing title rife with sometimes excessive
complexity, which will however manage to lure you in with martial arts,
and keep you through its addictive freeform progression system. If
you’ve ever thought Crouching Tiger, Hidden Dragon would make a good
game, then this is the title for you.<br />
<strong>Key Features</strong><br />
<blockquote>
<strong>No Levels, No Classes:</strong>
Learn your opponents’ true strength by fighting them. Proceed with
caution! That beggar on the street may be a traveling Grand Master.<br /> <strong></strong><br />
<strong>Random NPC Encounter System:</strong>
Every encounter and event is determined by how NPCs and the game world
perceive you. No online guide can tell you what each encounter and quest
will entail.<br /> <strong></strong><br />
<strong>8 Martial Arts Schools:</strong>
Choose a school to build your craft. Seeking insight not offered at
your current alma mater? Invade another to steal their secrets, or
befriend a Wushu master for help.<br /> <strong></strong><br />
<strong>Counter Combat System:</strong>
Modeled after the traditional martial art, combat rewards those with
the greatest skill, anticipation and execution. Never let your guard
down!<br />
<strong>Solid Kung-fu Action:</strong> Fight your enemy on
the ground, while leaping through the air, and on water, using a variety
of moves and weaponry, ranging from simple fists, to chains and sabers.<br />
<strong>Freeform Progression:</strong> With
three different set of skills for each school, there is a lot of skill
potential. Even better, you can acquire all of them if you so desire,
allowing you to make exactly the fighting style you wish for.<br />
<strong>8 Iconic Martial Arts Schools:</strong> From the virtuous Wudang to the cruel and ruthless Royal Guards, each school has its own vibe, theme and set of moves to offer.<br />
<strong>Life Skills System:</strong> In Age of Wushu, you can embody a variety of professions, from blacksmith to beggar, all the way to chess player.<br />
<strong>Open-world PvP:</strong> Compete
through many venues, from school warfare and espionage, to crafting
duels through a mini-game version of Bejeweled. Be warned, PvP can
happen anywhere!<br />
<strong>Aerial Combat:</strong> You know, like Crouching Tiger Hidden Dragon!<br /> <strong></strong><br />
<strong>32 Guild Sites:</strong> Upgrade each guild site to mobilize and defend what you worked so hard to build.<br /> <strong></strong><br />
<strong>5000 Equipment Types:</strong> Unique Wushu ways to enhance your ever-growing ancient skills.<br /> <strong></strong><br />
<strong>17 Professions:</strong> Learn a trade to complement your fighting prowess.<br /> <strong></strong><br />
<strong>30 Offline Activities:</strong> Not online to train? Keep your character progressing as an NPC. A true master never sleeps!<br /> <strong></strong><br />
<strong>6 Unique Story Lines:</strong> Become the protagonist of your own story, not some insignificant bystander.</blockquote>
<strong>Key Dates</strong><br /> Second Closed Beta – December 20th, 2012<br /> North American Release Date – February 1st, 2013Anonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-81565857604865990382013-06-11T14:02:00.002-07:002013-06-11T14:02:44.513-07:00How to Personal your Character Information<div style="text-align: center;">
<span style="font-size: 14px;"><img class="imgTc" data-pinit="registered" src="http://www.ageofwushu.com/upload/images/20130411155333.jpg" style="height: 420px; width: 463px;" /></span></div>
<h3 class="title_4">
<strong><span style="font-size: 22px;">Basic Info</span></strong></h3>
<span style="font-size: 14px;"><strong class="inBlock pt25">HP:</strong>
Your Character's Hit Points. When HP reaches 0, you become Seriously
Injured, and may go into shock. Recover HP quickly by meditating, or
taking a pill. It will also slowly recover while out of combat relative
to your Stamina Attribute. If you have a buff to help recover HP, your
HP line will be bright as opposed to normal colored.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Energy:</strong>
An important Character Attribute as most moves require Internal Force
to use. Recover Internal Force quickly by meditating, or taking a pill.
It will also slowly recover while out of combat relative to your Stamina
Attributes. If you have a buff to help recover Internal Force your HP
line will be bright as opposed to normal colored.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Flying Skill:</strong>
An important Character Attribute. Requires Flying Skill Value to use.
Recovers automatically, the higher the remaining Flying Skill Value, the
quicker the recovery rate.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Vigor:</strong>
An important Life Attribute. Production Life Skills require Vigor to
activate. Your vigor recovers every five minutes, the rate is based on
your Nutrition. You are only able to recover the maximum amount of your
vigor once per a day.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Nutrition:</strong>
An Assistive Life Attribute. The higher your Nutrition is, the faster
your Vigor recovers. Your Nutrition will automatically go down over
time. You must eat food produced by Chefs to recover your Nutrition.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Infamy:</strong>
Killing and kidnapping other players increases your Infamy. At a high
enough Infamy score a bounty is set on your character and authorized
players and NPCS can arrest and throw you in prison. The higher your
Infamy the longer your imprisonment.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Brawn:</strong> A basic Character Attribute. Increases Melee Damage, External Attack Critical Hit, and the maximum amount of your HP.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Dexterity:</strong> A basic Character Attribute. Increases Ranged Damage, External Attack Accuracy, Evasion and the amount of Block Endurance.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Breath:</strong> A basic Character Attribute. Increases Internal Attack Damage, and maximum Energy.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Spirit:</strong>
A basic Character Attribute. Increases Internal Attack Accuracy,
Internal Attack Critical Hit, maximum Energy, amount of Internal
Defense, and rate of Energy Recovery.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Stamina:</strong> A basic Character Attribute. Increases HP, Resilience, and Block Endurance.</span><br />
<br />
<h3 class="title_4">
<strong><span style="font-size: 22px;">Battle attributes</span></strong></h3>
<span style="font-size: 14px;"><strong class="inBlock pt25">Evasion:</strong>
Obtained from the Dexterity Attribute, it influences others' Accuracy
against you. The higher your Evasion, the less you will be hit.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Resilience:</strong>
Obtained from the Stamina Attribute, it influences others’ Critical Hit
on you. The higher your Resilience, the less you will be Critically
Hit.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">External Parry:</strong> Decides the percentage of External Skill Damage reduced after you Parry successfully.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">External Defense:</strong> Obtained from Equipment, it reduces External Attack Damage.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Internal Parry:</strong> It decides the percentage of Internal Attack Damage that can be reduced after the Player parries successfully.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Melee Damage:</strong> Obtained from the Brawn Attribute, it increases the damage of your External Melee Attacks.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">External Attack Accuracy:</strong> Obtained from the Dexterity Attribute, it influences the accuracy of your external skills.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">External Attack Critical Hit:</strong> Obtained from the Brawn Attribute, it influences your chance to Critically Hit with your External Skills.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Ranged Damage:</strong> Obtained from the Dexterity Attribute, it increases the damage of your ranged Hidden Weapons.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Internal Attack Damage:</strong> Obtained from the Breath Attribute, it increases the damage of you Internal Skills.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Internal Attack Accuracy:</strong> Obtained from the Spirit Attribute, it influences your Internal Attack Accuracy.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Internal Attack Critical Hit:</strong> Obtained from the Spirit Attribute, it influences your chance to Critically Hit with your Internal Skills.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Block Endurance:</strong>
Obtained from the Dexterity and Stamina Attributes. Parrying attacks
costs Block Endurance, if you have no Block Endurance you cannot Parry
Attacks.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Hard Defense:</strong> Obtain from the Spirit Attribute, it reduces a Player's Hard Damage.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Soft Defense:</strong> Obtained from the Spirit Attribute, it reduces a Player's Soft Damage.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Yin Defense:</strong> Obtained from the Spirit Attribute, it reduces a Player's Yin Damage.</span><br />
<br />
<span style="font-size: 14px;"><strong class="inBlock pt25">Yang Defense:</strong> Obtained from the Spirit Attribute, it reduces a Player's Yang Damage.</span>Anonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-935001893419066772013-06-11T13:59:00.001-07:002013-06-11T13:59:13.376-07:00Martial Arts Cultivation System<div class="cont-tit">
<span style="font-size: 18px;"><strong>Skill Cultivation in Age of Wushu</strong></span>
</div>
<br />
<div align="left">
<span style="font-size: 14px;">There are three types of Skill Cultivation in Age of Wushu: Internal Cultivation, Practice Martial Arts, and Team Practice.</span></div>
<div align="left">
</div>
<div align="left">
<img alt="" src="http://www.ageofwushu.com/upload/images/20130524034050.jpg" style="height: 574px; width: 508px;" /></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;">Internal Cultivation only costs time.
Once selected it starts automatically and only requires the player to
stay online. The small icon in the upper left corner of the character’s
HP bar shows the Cultivation process. Scrolling over the icon shows the
current state of Cultivation.</span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;">Practice Martial Arts costs resources,
and can use three different items to accelerate the process. Each item
costs different amount of Coins or Tael.</span></div>
<div align="left">
</div>
<div align="left">
<img alt="" height="215" src="http://www.ageofwushu.com/upload/images/20130524034128.jpg" style="height: 471px; width: 700px;" width="320" /></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;">Team Practice requires multiple players
working together, up to 10. Players need to play a mini-game together to
cultivate a skill. The more people cultivating together, the faster the
process.</span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;">We recommend using Internal Cultivation
while online, and finding other players to participate in team practice
when you have enough time. If you have enough currency, you can use
Practice Martial Arts to upgrade skills.</span></div>
<div align="center">
</div>
<span style="font-size: 16px;"><strong>Instructions for Team Practice</strong></span><br />
<br />
<ol>
<li>
<span style="font-size: 14px;">1. After selecting a Skill set, click Start to prepare.</span></li>
<li>
<span style="font-size: 14px;">2. Right-click the portrait of the Starting Player to ask to join Team Practice.</span></li>
<li>
<span style="font-size: 14px;">3. After the Team Practice starts, players need to follow the instructions on the screen to play the game.</span></li>
<li>
<span style="font-size: 14px;">4. The corresponding keys of the
mini-game are the four directional keys, the 'J' key, and the 'K' key.
The 'W', 'A', 'S', and 'D' keys can replace the directional keys.</span></li>
<li>
<span style="font-size: 14px;">5. After finishing the mini-game, players will get a total score, combo, and Cultivation amount.</span></li>
<li>
<span style="font-size: 14px;">6. Only one player will play the mini-game each round, so you need to prepare when it’s coming close to your time to play.</span></li>
<li>
<span style="font-size: 14px;">7. After starting Team Practice, players
can see the operation order in the left upper hand corner. There are
two states: prepare and proceed.</span></li>
<li>
<span style="font-size: 14px;">8. The more players taking part in Team Practice, the higher the Cultivation. Up to 10 players can join a Team Practice.</span></li>
<li>
<span style="font-size: 14px;">9. When your daily fatigue reaches 100%,
no more Cultivation will be converted through Team Practice. Fatigue
resets at Midnight.</span></li>
<li>
<span style="font-size: 14px;">10. Pay attention to your available Cultivation. If you run out of Cultivation, joining a Team Practice will do nothing.</span></li>
<li>
<span style="font-size: 14px;">11. Players cannot be invited to join a Team Practice while in combat.</span></li>
<li>
<span style="font-size: 14px;">12. If the process is interrupted, the total Cultivation converted will significantly decrease.</span></li>
<li>
<span style="font-size: 14px;">13. You may press Esc to quit at anytime.</span></li>
<li>
</li>
</ol>
<img alt="" height="173" src="http://www.ageofwushu.com/upload/images/20130524034153.jpg" style="height: 379px; width: 700px;" width="320" /><br />
<br />
<span style="font-size: 16px;"><strong>Sacred Places</strong></span><br />
<br />
<div align="left">
<span style="font-size: 14px;">Sacred Places are environments that
accelerate skill Cultivation. Different skills will have different
Cultivation speeds in different environments. Players can mouse over the
sitting man icon above HP bar to check the current environment and the
effect on the Cultivation. A Sacred Place is important for cultivating
skills, and all major schools and Skills in Age of Wushu have a
corresponding Sacred Place.</span></div>
<div align="left">
</div>
<img alt="" src="http://www.ageofwushu.com/upload/images/20130524034231.jpg" style="height: 351px; width: 321px;" /><br />
<br />
<span style="font-size: 16px;"><strong>Effects of Sacred Places</strong></span><br />
<br />
<div align="left">
<span style="font-size: 14px;">There are six types of Sacred Places in
Age of Wushu: Hill, Water, Cave, Forest, Snow, and Marketplace. Each
Skill has a best cultivating place, which will accelerate Cultivation
speeds.</span></div>
<br />
<br />
<span style="font-size: 16px;"><strong>Different Sacred Places</strong></span><br />
<br />
<div align="left">
<span style="font-size: 14px;"><strong>Percentage of Accelerating Cultivation in Sacred Places</strong></span></div>
<div align="left">
</div>
<table border="1" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td style="height: 55px; width: 90px;">
<div align="center">
</div>
</td>
<td style="height: 55px; width: 72px;">
<div align="center">
<strong>Hard</strong></div>
</td>
<td style="height: 55px; width: 66px;">
<div align="center">
<strong>Soft</strong></div>
</td>
<td style="height: 55px; width: 66px;">
<div align="center">
<strong>Yin</strong></div>
</td>
<td style="height: 55px; width: 72px;">
<div align="center">
<strong>Yang</strong></div>
</td>
<td style="height: 55px; width: 66px;">
<div align="center">
<strong>Tai Chi</strong></div>
</td>
<td style="height: 55px; width: 90px;">
<div align="center">
<strong>Yin and Soft</strong></div>
</td>
<td style="height: 55px; width: 87px;">
<div align="center">
<strong>Yang and Hard</strong></div>
</td>
</tr>
<tr>
<td style="width: 90px;">
<div align="center">
<strong>Hill</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+20%</strong></div>
</td>
<td style="width: 90px;">
<div align="center">
</div>
</td>
<td style="width: 87px;">
<div align="center">
</div>
</td>
</tr>
<tr>
<td style="width: 90px;">
<div align="center">
<strong>Water</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
</div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
</div>
</td>
<td style="width: 66px;">
<div align="center">
</div>
</td>
<td style="width: 90px;">
<div align="center">
<strong>+20%</strong></div>
</td>
<td style="width: 87px;">
<div align="center">
</div>
</td>
</tr>
<tr>
<td style="width: 90px;">
<div align="center">
<strong>Cave</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
<strong>+20%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
</div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+20%</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
</div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 90px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 87px;">
<div align="center">
<strong>+10%</strong></div>
</td>
</tr>
<tr>
<td style="width: 90px;">
<div align="center">
<strong>Forest</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
</div>
</td>
<td style="width: 66px;">
<div align="center">
</div>
</td>
<td style="width: 72px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
</div>
</td>
<td style="width: 90px;">
<div align="center">
</div>
</td>
<td style="width: 87px;">
<div align="center">
<strong>+20%</strong></div>
</td>
</tr>
<tr>
<td style="width: 90px;">
<div align="center">
<strong>Snow</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
</div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+20%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
</div>
</td>
<td style="width: 72px;">
<div align="center">
<strong>+20%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 90px;">
<div align="center">
<strong>+10%</strong></div>
</td>
<td style="width: 87px;">
<div align="center">
<strong>+10%</strong></div>
</td>
</tr>
<tr>
<td style="width: 90px;">
<div align="center">
<strong>Marketplace</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
<strong>-8%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>-8%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>-8%</strong></div>
</td>
<td style="width: 72px;">
<div align="center">
<strong>-8%</strong></div>
</td>
<td style="width: 66px;">
<div align="center">
<strong>-8%</strong></div>
</td>
<td style="width: 90px;">
<div align="center">
<strong>-8%</strong></div>
</td>
<td style="width: 87px;">
<div align="center">
<strong>-8%</strong></div>
</td>
</tr>
</tbody>
</table>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;"><strong>Skill Attributes:</strong> Hard, Soft, Yin, Yang, and Tai Chi (Players can see the corresponding attributes in the internal skill attribute window.)</span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;"><strong>Attributes of Sacred Places:</strong> Hill (Hill without trees), Water (Waterfall), Cave (Cave), Forest (Dense Forest), Snow (Snowland and beside trees on snowland).</span></div>
<div align="left">
<span style="font-size: 14px;">Refer to the above chart for the best places to cultivate your Skills.</span></div>
<br />
<div align="left">
<span style="font-size: 18px;"><strong>Experience Gain and Cultivation Conversion</strong></span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 16px;"><strong>Experience Gain</strong></span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;">In Age of Wushu, there are three types of experience: advanced, medium, and minor experience.</span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;">Advanced experience converts into 266
Cultivation each 100 seconds, medium experience converts into 122
Cultivation each 100 seconds, and minor experience converts into 66
Cultivation each 100 seconds.</span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;"><strong>How to gain advanced experience:</strong> Challenge martial arts club, finishing tasks</span></div>
<div align="left">
<span style="font-size: 14px;"><strong>How to gain medium experience:</strong> Escort missions, finishing tasks</span></div>
<div align="left">
<span style="font-size: 14px;"><strong>How to gain minor experience:</strong> Watch scenes, walk around, upgrade life skill professions</span></div>
<div align="left">
</div>
<div align="left">
<img alt="" height="219" src="http://www.ageofwushu.com/upload/images/20130524034314.jpg" style="height: 481px; width: 700px;" width="320" /></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 16px;"><strong>Conversion between Experience and Cultivation</strong></span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;">The basic conversion from experience into
Cultivation is 380/100s (Jianghu VIPs get the best experience
conversion), each experience point can convert into 1000 Cultivation.
So, it will take 263 seconds to convert 1 experience to 1000
Cultivation. The methods to increase the conversion speed are:</span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;"><strong>1. Experience Medicine (Can be used 35 times each week, can increase experience conversion speed by 250%.)</strong></span></div>
<span style="font-size: 14px;">Jackdaw Herb (Increases conversion speed by 25%, lasts 10 minutes)</span><br />
<span style="font-size: 14px;">Yellow White Pill (Increases conversion speed by 50%, lasts 20 minutes)</span><br />
<span style="font-size: 14px;">Chi Accumulation Pill (Increases conversion speed by 100% , lasts 30 minutes)</span><br />
<span style="font-size: 14px;">Psycho Pill (Increases conversion speed by 150%, lasts 45 minutes.)</span><br />
<span style="font-size: 14px;">Green Pill (Increases conversion speed by 250%, lasts 60 minutes.)</span><br />
<br />
<span style="font-size: 14px;">The Jackdaw herb can be acquired through
school events or the Forbidden Instance challenge. Four Jackdaw herbs
can be synthesized by an herbalist into 1 Yellow White Pill, it will
cost 560 Wen. Chi accumulation Pill, Psycho Pill, and Green Pill all
follow the same formula.</span><br />
<br />
<img alt="" src="http://www.ageofwushu.com/upload/images/20130524034346.jpg" style="height: 500px; width: 438px;" /><br />
<br />
<span style="font-size: 14px;"><strong>Tips:</strong> Pills synthesized by Coins cannot be traded, but ones synthesized by Tael can be traded.</span><br />
<br />
<div align="left">
<span style="font-size: 14px;"><strong>2. Divination (Players can divinate 6 times each day, increasing experience conversion speed by 400% at most)</strong></span></div>
<span style="font-size: 14px;">The speed bonuses from divination are: 10%, 25%, 100%, 200%, and 400%. Each effect will last 1 hour.</span><br />
<br />
<div align="left">
<span style="font-size: 14px;"><strong>3. Random Arena (No limit, increases experience conversion speed by 75% at most)</strong></span></div>
<span style="font-size: 14px;">Players can set up their own arena or
challenge another’s arena. One victory will increase experience
conversion speed by 10%, lasting 10 minutes, and stacking 5 times. Five
victories will increase 50% conversion speed, lasting 10 minutes. A
failure only increases experience converting speed by 5%, lasting 10
minutes, and stacking 5 times. Five failures increases conversion speed
by 25%, lasting 10 minutes. The victory buff and failure buff can exist
at the same time, so a player can get a 75% conversion speed bonus at
most. As it is unlimited, players with a lot of time can use the arena
to increase conversion speed.</span><br />
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;"><strong>4. School Patrol (Increases experience conversion speed by 10%)</strong></span></div>
<span style="font-size: 14px;">After receiving school patrol task, there
will be a bonus buff, this increases experience conversion speed by
10%. As long as players are patrolling the buff will stay.</span><br />
<br />
<img alt="" src="http://www.ageofwushu.com/upload/images/20130524034407.jpg" style="height: 138px; width: 360px;" /><br />
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;"><strong>Guild Site (Increases experience conversion speed by 30%)</strong></span></div>
<span style="font-size: 14px;">After receiving a guild patrol task, there will be a bonus buff, this can increase experience conversion speed by 30%.</span><br />
<br />
<div align="left">
</div>
<div align="left">
<span style="font-size: 18px;"><strong>Redeem Potential</strong></span></div>
<br />
<div align="left">
<span style="font-size: 14px;">If you are not a Jianghu VIP, you only
have access to 70% of your Cultivation, the other 30% can be accessed
using Gold. One Gold redeems 12500 Cultivation.</span></div>
<div align="left">
</div>
<div align="left">
<span style="font-size: 14px;">Attention: If you switch from Non-VIP
status to VIP status your experience conversion process goes to 100%.
However, the locked 30% Cultivation from before you were a VIP still
needs to be unlocked using gold.</span></div>
<br />
<div class="title_3 bellMt">
</div>
<div class="title_3 bellMt">
<span style="font-size: 18px;"><strong>Experience and Character Advancement in Age of Wushu</strong></span></div>
<div class="title_3 bellMt">
</div>
<span style="font-size: 14px;">There are no levels in Age of Wushu.
Player growth is determined by internal skills, martial arts, meridians,
equipment and other elements.</span><br />
<div class="pt25 pb25">
<span style="font-size: 14px;">Internal skills and martial arts can be
increased by converting experience into cultivation. Meridians can be
improved by gaining Chi.</span></div>
<div class="pt25 pb25">
</div>
<div style="text-align: center;">
<span style="font-size: 14px;"><img class="imgTc" data-pinit="registered" src="http://www.ageofwushu.com/upload/images/20130411162647.jpg" style="height: 271px; width: 468px;" /></span></div>
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-CesiceAnonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0tag:blogger.com,1999:blog-7898787557647194569.post-58283290305380145562012-11-13T13:52:00.004-08:002013-06-12T13:26:30.201-07:00New Gaming SiteThis is to let you know that i have a new web site is about Games,like
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make gold n level on the videos,as a player of WOW i <br />
<br />
enjoy sharing this with all of you.<br />
Come visit<br />
my site,n feel free to comment:<br />
Sincerely,<br />
<br />
Cesice<br />
<br />
<br />
Another site to checkout is <a href="http://cesice-games.blogspot.com/" target="_blank">Cesice World of Games</a><br />
Anonymoushttp://www.blogger.com/profile/01740481241219474742noreply@blogger.com0